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Parthenon

   (5 reviews)

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3 Screenshots

About This File

Parthenon was originally a beautiful rendition of the structure of the same name in Greece, but HoM considerations reduced it to the vestige you see in the exact middle of the map. (For those interested, the original still exists, and if I ever find a way to use it, it will appear in it's entirety.)

What was hoped to be a challenging pwad for deathmatches grew into this sprawling series of hallways around a large courtyard with a few challenging outer rooms.

I'm still learning, so constructive criticism is appreciated.

BTW, as the editors continue to increase in utility, one has to look at wads completed when the editors were much more crude with a degree of wonder. Look at Megawatt, or one of the other 1993 wads and be amazed.

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Unknown date

  
en 2 vies - Eye's

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Guest

Unknown date

  
This is dated June 1994. Amusingly and poignantly, the readme disses even older levels. I wonder what happened to "Megawatt"? Anyway, the map itself is big for the time, but boring; it's basically a large arena with some rooms around the outside. Too diffuse for deathmatch, too diffuse for single play. Consists mostly of shooting zombiemen in a series of narrow corridors, with lifts that take ages to rise and fall. There's one semi-good trap, with the blue key.

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Unknown date

  
Mmm,. sometimes annoying labyrinths, Parthenon is not detail as I thought it would originally be. 3/5 - Optimus

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Unknown date

  
A very interesting concept and layout, but it somewhat fails to deliver good gameplay. 3/5 - Belial

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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