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Total Darkness 4

   (18 reviews)

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An attempt to make an extremley linear map as interesting as possible by creating atmosphere and attempting to have intense battles.

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Guest

Unknown date

  
Not the best of the series, the music being midi sounded like it was supposed to be atmosphereic music. Which imo sound horrible in doom maps. 3/5

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Guest

Unknown date

  
hi

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Guest

Unknown date

  
The design is really dull and linear. Nearly only corridors with monsters. But the difficulty and ammo was quite well balanced and the action was fun for me. The dark atmosphere was good and it looks pretty good. 3/5 - Damned

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Guest

Unknown date

  
Haven't finished it yet, but my first impression: very good design! I don't care about the linearity. It is a bit hard on skill 1, but there are so many different rooms, colors and it just makes fun to play. 4/5!

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Guest

Unknown date

  
Uck, extreme linearity is right, rather boring. difficult to dodge due to cramp quarters. and that helicopter area, I never set it off so I accidentally fell into the cyberdemon hole. and then said, screw that, I'm not going through this map again. Also HeXen(I think I heard that in HeXen) music in doom doesn't flow to well. you earned a 2/5. Its not awful, but its a subpar map at best. but hey, that's just my view.

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Doomkid

Unknown date

  
EvilHomerDoomer is/was a badass. Boring map, but it deserves at least 3 stars.

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Guest

Unknown date

  
Definitely no ammo problems, unlike what the /newstuff review suggested. Very linear, very boring, quite easy. The map does have some nice visuals, so if the author would just try making something that resembles an actual map and not a monster-filled corridor, it could be much better. 2/5 - Belial

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Guest

Unknown date

  
Whoever voted zero, should really tell the author why he did so. I found it to be alright. But the author really need to learn to move away from the linearity, this is linear to the extreme. The design was pretty nice though, and it wasn't as narrow as previous releases, and more ammo. 3/5 Kristus

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Guest

Unknown date

  
Not a deathmatch map. Really, SP skulltag maps should go in levels/doom2/Ports/ rather than deathmatch/skulltag/ .

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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