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Fort 4: Posledni uder

   (9 reviews)

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5 Screenshots

About This File

Futuristic 9-level wad. See pribeh.htm (included in the zip) for information, illustration and story (in Czech).

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Xeotroid

  
Not bad at all, the architecture is quite nice and even though there's just a few textures in a level (mostly grey / brown), the levels don't look dull. Gameplay is fun, too (though there could be a bigger variety in monsters, it's mostly just zombies and imps). Also +1 for being Czech. Nazdar! :D

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NuMetalManiak

  
this is very fun.

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Guest

Unknown date

  
Really great@

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Guest

Unknown date

  
What an odd review. Although it is right in that the SSG is at the beginning of level two (it's to the left of the entrance to the corridor with the baron of hell). This is a set of classic-themed levels that seem older than they are, although they are fun (but short).

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Unknown date

  
Quite an adventure!

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Guest

Unknown date

  
This guy sure knows how to make his maps look awesome and seem 'realistic' without using excessive detail. The designs and texturing are great, and the gameplay... Well, this is one of the few Doom 2 wads that play great even though they don't have the SSG. Unfortunately this means the fights and monster usage are rather conservative and UDoomish. I'd say this is a must have, even though it could use some more challenging fights. 4/5 - Belial

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Unknown date

  
Good fun, and nicely designed too. I have invented a new word - "tragimonster". I used to think that money was more important than power, but it is not; or rather, they are intertwined. One without the other is useless. Hitler was never rich, but he had enormous power and influence. To the previous reviewer; there are nine levels, and the SSG is right at the beginning of level 2. Dolt.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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