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The Trial Zone (1)

   (6 reviews)

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About This File

(--------- Extract from mission breifing #1959=7S-Trial -----------------) Mission objective: Secure all sectors of the environs known as Trial. Intelligence: Intelligence reports indicate several sectors with dual functionality. Proceed with _extreme_ caution. Your insertion point will be along access tunnel #7S south of your target area. Computer mapping accuracy is estimated at 75%. There will be no backup. Initial enemy strength is weak, secure the Computer Complex first, the rest is yours. Tactical Division require all evaluation and simulation systems to be left _intact_ at missions end. Background: Sectors in the Trial appear to have been used for research into advanced military training methods and as such may contain a great deal of highly sensitive and desirable material, especially weaponry and munitions. Additional: As of this time no exit route has been located in this area. It seems highly likely that the exit (which must exist) lies somewhere outside the confines of the Trial Zone. (----ENDS#1959=7S---)

Remember, stealth and speed can be just as effective as a emptying a full magazine... this is not a game!

Let me know if you enjoy...

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Unknown date

  
I liked it

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Guest

Unknown date

  
This is dated December 1994. It's surprisingly well-designed for the period; the textures are all out of skew on'treddle, but the layout is complex and there's a decent lot of baddies. Suffers from the fact you have loads of plasma and health (and a BFG), and there are several dark switch hunts. It ends with one of those 1994-era cyberdemon battles where you get an invulnerability sphere. For the period it's very good, still not bad today.

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Guest

Unknown date

  
Tableau tres beau que j'ai passe en une vie en 38min 16sec - 5/5 - Eye's

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Unknown date

  
A decent map, nice fights at the YK and exit. Too bad the heavy weapons are easily available. 3/5 - Belial

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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