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DoomBall

   (2 reviews)

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About This File

DoomBall is, first and foremost, an excellent deathmatch level. For most of you that's all you need to justify down loading it. But wait, there's more.

When played using the included .deh file it becomes an entirely new Doom experience. DoomBall is played like soccer only your opponent may kill you to keep you from scoring.

Rules: 1.) There are no rules in DoomBall. 2.) Refer to rule 1. Suggestions: do not allow scoring while the opponent is respawning. If no one else is there to witness it did it really happen? If the ball hits the rail it sticks and can be considered out of bounds. The last player who touched it should run around to other side of the rail and punch the ball back in play. There is a "feature" in the doom engine that causes the ball to fail to trigger the teleport in the goal about 10% of the time. If the ball gets stuck in the goal, open the door in the back and punch the ball back in play.

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Doomkid

  
This does look like a pretty cool DM map. Some insanely 90's pictures around the place too.

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Unknown date

  
the dehacked patch doesn't work anymore.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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