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Room of Doom

   (8 reviews)

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About This File

This is my first Doom II level (well, first Doom level period), so don't get too mad if it sucks. It's only one room, but its's loaded with monster (2 Cyberdemons (started with on, but he usually died befor I got to him), 1 Arch-Vile, Cacodemon, Spider Mastermind, and a bunch of Hell Knights, Zombiemen, & Shotgun Men. Oops, don't forget the Wolfenstein Soldier (Hey, how'd he get in here?!?)...). I can't kill them all, but with how I play, that doesn't mean much... Signed in the bottom corner with dead bodies (initials).

Let me know how it is for a beginner level maker's creation. I'll make some better ones later after I get more practice(and figure out how to make doors that actually open. Don't know what I'm doing wrong...).

Aloha!!!!!!!!!

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Bad King John

  
My first level was shit like this, but I didn't upload it here. It's one vast room full of monsters who mostly kill each other, with plenty of ammo and invulnerability. I got out with everything dead in under a minute. For no particular reason it is Map 2 which the non-standard txt file does not point out - oh wait, there are TWO txt files!

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Unknown date

  
Lol more retarded reviews. 1/5 for 'Mock value' I guess - Belial

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Unknown date

  
I liked it

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Unknown date

  
I'm getting mad at you because it Sucks.

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Unknown date

  
Come on, you can do a lot better than that!

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Unknown date

  
It's a big octagon as described in the readme; the one piece of detailing is a column with an exit switch, and it's misaligned. The readme is more entertaining than the level, because it is so snivelling and weak. This is the kind of person who was a magnet for school bullies, and probably enjoys provoking fights with his mother because he likes the idea of being hit by a woman.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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