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Twisted Shadows

   (12 reviews)

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About This File

Find your way out of a gruesome villa by solving puzzles and surviving any threat that comes your way. Please do not cheat, it will ruin the game.

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mallo

  

I've really enjoyed it. The atmosphere is great, map looks really good, and I don't mind the low monster count (how is that even an argument?). I recommend playing this with HUD hidden, the map isn't much about fighting anyways. It does require a keen eye though.

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Unknown date

  
This is dated December 2005. You fight 11 monsters - some of which you can leave trapped in their tombs - in a haunted house that has something of H P Lovecraft about it. It's pure atmosphere, with 7mb of new textures and a mild puzzle element. Unfortunately in GZDoom a crucial shooty switch doesn't work, and in PRBoom there are masses of missing textures. Despite the tiny monster count and bugs it's good fun although very short.

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Unknown date

  
I was very dissapointed the day I downloaded this wad. For its size, I was expecting a much larger and tougher level. It must get 3 stars due to the effort put into the style, but it could have been excellent had there been considerably more monsters and had it been a bit larger.

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Unknown date

  
A Zdoom-only map made for what was meant to be a Boom project. Not cool.

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Unknown date

  
Pretty cool. The atmosphere was the best part. The switch in the caves was the only thing that took me a while. Nice map though. =) -Tango

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Unknown date

  
Crashes with a missing texture... heh, probably because it's for ZDoom and it doesn't care about missing stuff. Well, it should say it on the text file. Reuploading can't be that much work.

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Unknown date

  
I hate puzzle wads. But the atmosphere and detail in this level was really cool, as were the textures. But I hate puzzle wads. People should stop making them. 3/5.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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