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GUARDIAN

   (6 reviews)

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I WANTED THIS LEVEL TO BE SOMETHING ELSE. IT STARTED OUT THAT WAY, BUT BEFORE LONG (with only a tiny portion of the level built) I BEGAN TO RUN OUT OF MEMORY. I COULDN'T EVEN CREATE HALF OF WHAT WAS IN STALL FOR YOU GUYS. ONLY A SEVERE BOOT DISK GAVE ME THE MEMORY I NEEDED FOR A FINAL AREA. SORRY DOOMERS, I WANTED MUCH MORE.

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Unknown date

  
thair is a fine line between chalinging and total crap.. this crosis that line 1/5

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Guest

Unknown date

  
This is dated February 1995. You fight 74 middling monsters in a techbase with a mine attached to it (the mine detailing is decent for the time). The fights are close-range, but as long as you can sidestep well, they're easy. The layout involves a bit of backtracking, and as the readme points out you can just run past the boss battle (and you get all the ammo and weapons just afterwards, so you basically *have* to run past it). It's just average for 1995.

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Unknown date

  
This isn't bad for a simple old WAD. The monsters give a good fight from their positions, although the route needed to kill all the monsters is a bit odd. You'll have to return with the red key to get the plasma gun to have a chance against the cyberdemon. ~Chain mail [3/5] (01/2009)

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Unknown date

  
There is a fine line between a review, and horrendous spelling/grammar. Your comment crosses that line. Anyway, the detail is pretty well done, but I was a bit irritated by the fact that there was no locked-door label and and some other things as well. While playing it, I thought that you were concentrating more on detail than on game-play. It was alright though. 3/5.

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Guest

Unknown date

  
I liked it

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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