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SvStrife 1.4

   (37 reviews)

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About This File

After the release of Doom's source code in 1998, the source code of Strife was meant to be released as well but it never happened. The source code eventually got lost. Since Strife was originally designed for DOS, Strife wasn't very compatible on WinNT operating systems such as Windows 2000 and XP. SvStrife aims to recreate the Strife game detail by detail while running on Windows 2000 and XP.

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Unknown date

  
I can't play this because it crashes when I try new game! and it is an error crash too! I can't play it...

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Guest

Unknown date

  
strife is good. you can burn people. and the most powerful weapon doesn't take ammo, i takes health. 5 stars for this port. -------------------- -----------

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Guest

Unknown date

  
Strife is one of the most underated games ever...therefore, this is teh pwn.

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Guest

Unknown date

  
Strife is one of the best games i had ever played when i was a kid!

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Guest

Unknown date

  
Just got a retail version of this after years of putting it off. I loved the hell out of this game when I was younger and it's sad that not many people have heard of it.

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Guest

Unknown date

  
Nice work! ^^

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Guest

Unknown date

  
Great work, Kaiser!

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Unknown date

  
Haven't played it yet, but everything Kaiser does is a compulsory 5/5

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Unknown date

  
Excellent.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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