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Possessed Marine

   (15 reviews)

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1 Screenshot

About This File

This WAD changes the SS Nazi into a possessed marine with a shotgun. Use it to add another enemy that fits well without replacing others. It gets rid of the Pain Elemental's respawn frames (I had to steal a frame from somewhere.)

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Guest

Unknown date

  
Very good

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Guest

Unknown date

  
Great enemy!

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Guest

Unknown date

  
i liked it. this could come in handy :)

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Guest

Unknown date

  
Nice sprites, yet the dehacked patch could be done much better, why did you replaced the former humans and sargents? Now all drop bullets clips. The Ex-buddies could have a bit more health and may be speed, may be modified so they move while shooting.

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Guest

Unknown date

  
Not bad! I like how he switched stuff around and now both the Shotgun guy and the Ex-buddy drop shotguns without affecting anything else, and how he made the Ex-buddy more aggressive by making it shoot twice (fitting well in strength, between the Shotgun guy and the Heavy weapon dude.)

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Guest

Unknown date

  
Yeah! Cool! I always thought that the SS nazi is hideous and has nothing to do elsewhere than in a caricature!!! - 5/5 - Jive

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Guest

Unknown date

  
seems to replace the former humons with shotgun guys aswell a nice idea if your looking to add more chalinge into a wad

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Unknown date

  
Its nice.

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Guest

Unknown date

  
reminds me of the flood in halo. 4/5 - Xolzo (its about time)

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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