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DOOM for Windows --> WinDoom April 13 Build

   (21 reviews)

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About This File

It is an old Beta version of Microsoft's Doom port. It's made for DOOM II v1.8 (though the latest IWADs will work as well), but will also run DOOM. One convenient feature it provides is that if when executed it doesn't find an IWAD it'll let you browse for one (so you don't have to necessarily run it from the Doom2 directory.)

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Obsidian Plague

  

Eh, both Doom95 and WinDoom are just ok

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Gothic

  

Shit compared to Doom95

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eanasir

  

Way better than Doom 95 lol

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gayzad

  

Still better than Doom95

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garu32

  

It's a very good port for being released before Doom 95... but the Music is delayed, the sound efects are in bad quality and the loading screens are hell! I'm curious how it would be to play NETDOOM.exe though.

Great for its own

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Doomkid

  

I'm stunned that this runs as well as it does on a 64bit Windows 8 machine.. the sound effects are slightly delayed though and it crashes looking for HELP2 if you let it sit long enough, but it seems to be free of a TON of bugs which plagued Doom95.. I'm not even sure the two are related, looking at this..

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Guest

Unknown date

  
I believe I used to have this in the old days. It's not really interesting, though.

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Dragonsbrethren

Unknown date

  
^ It's very interesting! This seems like it was shaping up to be a very good port, there are only a few small bugs/oversights, yet it got shelved in favor of Doom 95...which has much worse bugs than anything in this. Amazingly, this still runs on Win7 x64 without any significant problems other than a lack of music and a palette issue on the text/end screens.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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