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DOOM for Windows --> WinDOOM Build 001

   (8 reviews)

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3 Screenshots

About This File

It is an old Beta version of Microsofts DooM version. It works with the IWADs of DooM 1.2, 1.666, 1.9 and also Ultimate DooM. But you can't access the levels of the fourth episode in Ultimate doom. It does not work with the shareware version of DooM, not with DooM2, and also not with the Final DooM IWADS. I have verified, that the -file and the -warp parameter work. Maybe there are also others. The 'Display' -menue of the running WINDOOM.EXE makes you able to display a cool window with benchmark infos.

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Guest

Guest

Unknown date

  
Appears to be a very early build of what eventually became Doom95. Mostly interesting for collectors.

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Dragonsbrethren

Unknown date

  
Early (probably the first two) builds of the official port of Doom to Windows. This has functional levels, but nothing else. The game can render at 640x400, which would've been a huge deal at the time. Sprites with partial invisibility are rendered hilariously wrong.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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