Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Wizard's Rage III, The Castle of Hell. (optimized version of WIZDOOM3.WAD)

   (3 reviews)

Guest

5 Screenshots

About This File

The forces of the dark side have invited you to play in their master's castle. Be very careful, and most of all, watch your back. Not everything you see will be what it seems.

This is the OPTIMIZED version of WIZDOOM3.WAD, it has been optimized for faster play by reducing graphic slow-down. Many thanks to REJECT DATA TABLE BUILDER v1.1.0 (c) 1994 by L.W. WITEK for making this possible.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

Unknown date

  
Fait a UV en 1 vie en 15:39 à 99%kills - 3/5 - Eye's

Share this review


Link to review
Guest

Unknown date

  
The map is all built on 90-degree angles and has a definite old-school .wad feeling, but in that context it's not bad. If you like vintage wads, give it a shot, if you only like more intricate level design you will want to avoid this.

Share this review


Link to review
Guest

Unknown date

  
This is an old level from November 1994. It is E2M2. It is a tedious square castle level with a moat and some battlements, a style that was popular at the time (Doomworld is full of levels with "castle" or "fortress" in the name). Like all the others this is symmetrical and monotonous. If you stand in the right place at the beginning of the level you can finish it in about twenty seconds.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...