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The Infected Tower Level 2

   (9 reviews)

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3 Screenshots

About This File

This is the sequel to The infected tower level 1. The premise of the series that after doom 2, the demons are back, they have created a plan to take over a giant tower on earth and mass produce demons of every kind and retake earth, you have to to climb to top of the tower and destroy the source of the infestation. In this wad, you are traveling through a series of sewers pipes in order to gain entrance to the tower.If you like this wad, check out the first wad in this series.

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Guest

Unknown date

  
Fait en plusieurs vies a UVF en 11:31 100%kills - 3/5 - Eye's

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Guest

Unknown date

  
Inventive, but kinda annoying. 4/5

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Guest

Unknown date

  
Waaaaaay to repetitive(sp?), but it was inventive though. 4/5 -=R3D=-

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Guest

Unknown date

  
Terrible, not inventive at all. Consists of a large number of small rooms which represent a 'tower'; you teleport between them. The gameplay is therefore similar to ancient arcade games such as Robotron, but not a fraction as good.

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Unknown date

  
Bland texturing, boring gameplay, linearity, walls that turn out to be lines (0 thickness), badly made teleports (one time only, sometimes just small unmarked squares). Nothing inventive abot it either. 1/5 - Belial

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Unknown date

  
Not really good at all.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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