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Armadosia The Mad Corridor v2

   (63 reviews)

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Large, complex levels, with a focus on exploration

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Guest

Unknown date

  
One of my favorites.

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Guest

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Armadosia was one of the best wads of 2005, so 5/5 is a given. That said, it is a great shame that this isn't a bugfixed rerelease - it is the original version (maybe not uploaded by the author?), which still contains some significant and known bugs.

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Guest

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boooooooring -5/5

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Guest

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The last thing any Doom wad needs is a lame plot. And while difficulty settings would have been nice, it certainly isn't extreme on NTR/HMP/UV. And there's always -skill 1 if you want. 5/5

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If this had a few more things to it, such as difficulty settings and a plot, this would be rated higher. 3/5

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Guest

Unknown date

  
yeahhh...5/5

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Guest

Unknown date

  
Oh yes, this is very good; also available from http://www.armadosia .euro.st/

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Guest

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Nice mapset overall. The author needs to remove the imbedded gl nodes as gzdoom states that they are v1 which is not supported and because there are no GL_VERT or v1 reason prboom+ will not run this wad.

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Guest

Unknown date

  
One of the best. 5/5

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Guest

Unknown date

  
This megawad was pretty alright. However, there should have been custom music, because the default Doom 2 music can make gameplay a bit boring. The lack of difficulty implementations also hurt the megawad too. And each of the 32 maps should have had names for them too (could have used DeHackEd or some special editor where you can edit the text of map names and interludes). 3.5/5 (rounded to 4)

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This was is just perfect.

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  • File Reviews

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