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Blood Isle

   (10 reviews)

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A great battle has occured on a mesterious island and you've been called in to clean up and find out what has happened. Only when you obtain the yellow input card can you leave.

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Unknown date

  
I typically like a 300+ monster count, but vanilla DOOM maps should NOT be this confusing. Carnage not switch-hunts, straightforwardness over mazes! That's why DOOM is still so damn fun. Don't want to feel like I'm playing Half-life 2 or something.

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Unknown date

  
An awful, cancerous accumulation of detail that runs like a dog and involves hitting a switch, running to another part of the level, opening a door, hitting a switch etc repeatedly.

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Unknown date

  
The texturing is awful.

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Unknown date

  
Even though I have a very high tolerance for maps that are weird, unique or whatever, this... Lets just say that even though I have beaten the map I have no idea what the intended route was. I've obviously skipped a huge portion of the map when I took a shortcut to the blue door. Nice cyber fight afterwards. 1/5 - Belial

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Unknown date

  
What a ghastly & unplayable map. Try making something less ambitious, and smaller, and try to make it *fun*. Not clear what the port requirements are for this too - I wonder what it was tested with. Playtesters could have helped with some of these points.

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Unknown date

  
well i did find a bug. Don't believe me?

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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