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Project Dark Zone

   (26 reviews)

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An atmospheric mapset with a high LOD, good fights and reasnobly non-linear design.

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Guest

Unknown date

  
Well done! The maps were awesome, yet also somewhat challenging. I loved it! -Tango

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Guest

Unknown date

  
Best SP Skulltag wad to date.

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Guest

Unknown date

  
Pretty uninteresting, though it picks up a bit at the end. Quite atmospheric, but almost all the rooms are square, symmetrical and very flat. It looks ok, though most of the rooms are detailed in pretty much the same way. The attemps at nonlinearity quite often just end up in pointless, square rooms that lead nowhere. Map 3 is definitely an improvement over 1 and 2, but the author really needs to worry less about making his maps look 'nice', and think more about interesting map design and layout. 2/5 FP

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Guest

Unknown date

  
Boring, copy + paste rooms which look nearly identical. Nice try though.

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Unknown date

  
Boring as hell. Once you strip away the detail you're left with a bunch of interconnected squares and rectangles. Once again I agree with FP. The plasma rifle that shoots straight even though it's ridiculously angled made me lol. 2/5 - Belial

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Unknown date

  
map01: 3/5, map02: 3/5, map03: 4,5/5... that means: 3,5/5. It looks nice, but the gameplay destroys the gamefun in the first maps, because of the rooms that lead to nowhere! Next time: try to make it like map03!

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Guest

Unknown date

  
cool map very cool.

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Guest

Unknown date

  
I'm getting tired of people praising work far too easily. There is nothing wrong with a little criticism. Very, very few wads released are beyond criticism, and this certainly isn't one of them.

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Guest

Unknown date

  
Fantastic level design, it was one of the few times in doom when I actually felt like I was in a derelict demon-savaged base. The filesize is rather large for only three levels, and as an HR freak the gameplay didn't raise any eyebrows, although to be fair it obviously wasn't meant to be that kind of wad.

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Guest

Unknown date

  
Fucking awesome dude Lord-Belial

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Guest

Unknown date

  
Great Map pack, a solid release well done EHD!!

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Unknown date

  
The levels are really bland and similar-looking with alot of copy and paste qualities. Ammo and health balance is spot on, don't change this a bit! The wad was indeed entertaining, with some intense battles and a few scares, but it is unlikely I'll play it again. *** -EarthQuake

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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