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ZelDoom (splitted version)

   (13 reviews)

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2 Screenshots

About This File

zelstuff.wad A sword for the chainsaw, a sling for the pistol, magic hands for the shotgun(s), a comic weapon for the plasma gun, a boxing glove for the fist and a comic knight replaces the pink demon. The status bar face is now a nice heart. zellev.wad A demo level with new graphics on the walls and floors. There is no chaingun in it, so there is no honest way to get it. Are you honest?

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Guest

Unknown date

  
the Fire Wand needs a sprite,but other than that, this shows how dedicated doom fans can be.

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Guest

Unknown date

  
Make Puzzel solving good ex use switch run to door fast before time runs out find hidden keys dont make it to hard.Make Pretty Textures. Cearate own Monsters for example a Extra monster Bee. when player dies by Bee [Name] Stung by bee Make it work with Zdaemon and other doom online ports. all done also Dont make wad So much like link to the past.Make diffrent weapon reactions like sword only be swinged not used as chainsaw

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Guest

Unknown date

  
Needs CD-i stuff, but is an interesting upcoming wad!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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