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PTDOOM (PWAD-version)

   (4 reviews)

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7 Screenshots

About This File

This modular add-on replaces two episodes and five enemies. The episodes and also each new enemy is stored in a separate PWAD. The new second and third episode is stored in: --> PTWRATH.WAD (levels) + e2m9fix.wad, a bugfixed version of E2M9 A big floating white head (former Cacodemon). --> cocohead.wad (graphics) An insect alien thing (former pink Demon / Spectre). --> ptaliens.wad (graphics and sounds) A flying green insect alien thing (former Baron of Hell). --> flybaron.wad (graphics), flybaron.deh (behaviour) Gory marines: They look like you but uglier. (former 'Former Human') --> possguy.wad (graphics) (former 'Former Human Sergeant') --> sposguy.wad (graphics)

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For some odd reason I find these ridiculously unbalanced maps to be lots of fun. 4/5 - Belial

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Guest

Unknown date

  
For late 1994 these maps are frankly incredible, compared to most of the crap that was being churned out then (they even have an early form of transparent deep water) However the monster placement and balance is nonexistent, for intsnance E2M1 expects you to battle hordes of imps and two (flying and fast) barons with a pistol and 12 shells.

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cocohead=skary.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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