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The Lost Worlds

   (7 reviews)

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An nine-map episode for (Ultimate) Doom, with replacement music (by Jean-Michel Jarre), some new sounds and new graphics for title pic and stats screens. For detailed descriptions (in Czech) see the original text-file.

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Grazza

  
See my T/nC review here: doomworld.com/vb/pos t/598971 (delete spaces if necessary). Demos here: doomedsda.us/wad525. html

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Guest

  
The good - technically competent and not ugly to look at. The bad - mind numbing drudgery to play. Pointless mazes and switch hunts interspersed with gratuitous slaughterfests. Giving a zero because 4 average might trick people into thinking it's a good time.

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Unknown date

  
I've played this wad for the first time almost a year ago and got bored after the first 3 maps. Now I've played through all the maps, and they are just as boring. You can slaughter the monsters easily thanks to the tons of ammo that are provided, so most of the time you'll be running around trying to figure out what did that last switch do. The maps would probably play better once you know your way around them, but I'm not sure if the wad is worth more than one playthrough. 2/5 - Belial

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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