Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

0.wad

   (32 reviews)

Guest

4 Screenshots

About This File

This is my first and level and its crude, but don't expect to make it threw the first time around. I suggest skill level one if you don't have at least a dx2-66. with 8 meg. I did not know that the more things in a sector the more it slows down.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

  
Quite enthusiastic level from the experimental 'Hé look, my own map!' era. Awful map layout, simple texture use with a lot of misalignments, no decoration, unescapable pits, HOMs, unattended doors, and according to nowadays standards quite poor gameplay. But it has a spectacular 499 monsters @ UV ánd could run on a slow pc, so for that time it was interesting. Rated as medio 1994 map: 3.5/5

Share this review


Link to review
Guest

  
career planning lousy. the texture primitive . and even the monster is too much. wrong map .

Share this review


Link to review
Guest

  
This map is good but it lacks in alot of areas such as placing monsters in the right places and some walls and doors looked awful. i felt like this map had no ending but i later found it by back tracking a long way. It is completable but i do not recommend someone get much excitement out of the visual. Otherwise a pretty playable map if you are smart enough. - HeroOfSin http://tinyurl.com/p 2wujph

Share this review


Link to review
Guest

Unknown date

  
3 stars cause the level isn't so textured. Some monsters are stuck. Some walls are doors.

Share this review


Link to review
Guest

Unknown date

  
Another fine addition by funduke! Hail to the chief!

Share this review


Link to review
Guest

Unknown date

  
Not that bad. 3/5

Share this review


Link to review
Guest

Unknown date

  
It's a big and fun level, including a cyberdemon fight. It's well balanced and suspenseful; also beware of spawn-in traps... (!) The single problem is that you can get stuck before the red door, if you have no key, so TAKE NOTE (!). Also the graphics are neglected almost completely, it even shows HOMs and TFEs, that's why it seems so crude. But forget the prejudice and have a try. -E

Share this review


Link to review
Guest

Unknown date

  
It's a very crude and disjointed early level, although October 1994 was not early enough for this to be given the benefit of venerability. It has an odd, random design and there's lots of shooting and not much health, but it's dull.

Share this review


Link to review
Guest

Unknown date

  
enjoyed it! -slash

Share this review


Link to review
Guest

Unknown date

  
Cool level!

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...