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Chester.WAD (Version1.0)

   (5 reviews)

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About This File

The level is based around the streets of the City of Chester in North West England. Landmarks of note include the city walls, the Rows, the Grovesnor Precinct and the Canal Bank towards the Levels end.

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One of a small number of levels to be based on the city of Chester. All together now - "Chester?", "No, LEEEEDS!". This was one was uploaded by Graham Burgess who is useless because he has made the date 03/03/06 whereas it should be 16/05/94 because that is when the level was finished. This is an indoors maze, i.e. it does not model houses, it is (as the readme states) just a street plan. A dull one. Chester was not designed for Doom. It was designed for horses, and I am not a horse.

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03/03/06 --> Timestamp of the zip on the ftp-server, that ist the date, when Grazza uploaded it. 16/05/94 --> Timestamp of the WAD, that is when it was created. ... It's nice stuff, by the way. :)

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And you, the anonymous big head, if you're not a horse, you're a fuchin idiot!!! You didn't make a review. Ok... Good gameplay, very simple but efficient architecture, 10 minutes of simple pleasure, with some funny battles coming from all the sides. Well done wad coming directly from the great and beloved past, when authors were not helped like today by an awesome map builder, like Doom Builder!!! 5/5 to balance, 3/5 really - Jive

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a horse a horse of course of course everybody loves a horse of course that is unless the horse of course is a talking mr. ed!!!

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now that I've played this I can truly say Ive been to the city of Chester

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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