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volcano2.wad

   (6 reviews)

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Adventures in the caves of a volcano. This is a large level (actually 1/4 of what was planned, but betabsp started choking and we had to cut it short). This was our first wad, so we were really trying to find out what the DOOM engine was capable of doing.

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NuMetalManiak

  
pretty bad design but okay gameplay.

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Guest

  
I've played worse: but this had enough progression to not be entirely boring. Although the doors, enemy groups and mostly everything are repetitive, a lot of spots are at least considered and thought out.

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Unknown date

  
This is from September 1997, although it feels older. It's a large level, with just over 200 monsters, but it's angular, undetailed, blandly textured and crude. The secrets are of the "press every bit of wall" variety, although they aren't flagged as secrets. It's easy to get stuck quite near the beginning if you don't pause to get the blue key. The ending seems very abrupt; the exit pops up after you flick a random switch.

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TimeOfDeath

Unknown date

  
played with iddtx2, took a while to get ssg but I liked

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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