Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

WHITROOM.WAD (White Room)

   (7 reviews)

Guest

2 Screenshots

About This File

E1M1 replacement PWAD. Named for the colour of the exit room.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

Unknown date

  
Mediocre stuff. Confusing layout, boring combat, generally not much fun to play. The new music sounds like it belongs in some generic hentai game more than in Doom.

Share this review


Link to review
Guest

Unknown date

  
A nice little WAD from May '94. Fun, despite the minor shortcomings mentioned in other reviews, of being easy is probably the most serious. The mysterious "door" mentioned in the Bugs section is linedef 27. It's the doorway between the main room with the three lifts and the curved hallway that leads back to the yellow-key door. You're not likely to trigger it unless you use the right mouse button to run. 4/5 - N_A

Share this review


Link to review
Guest

Unknown date

  
Boring. Music is for my kids to sleep. 2/5

Share this review


Link to review
Guest

Unknown date

  
This is a decent but dull early level, firmly at the lower end of the middle of the pack for 1994. It's marred by a few oddities. You have to find a secret door to leave the very first room. It's marked on the map, which makes the whole thing seem pointless. You get a chaingun right at the end of the level, after all the monsters are dead; and there's the bug mentioned in the readme - why not simply remove the door? There are only 38, mostly weak, monsters.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...