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Downtown v1.0

   (4 reviews)

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Basically, it's a city. Not a huge city, but it's big enough to require some good hardware to get some speed out of it. Lots of linedefs. The level itself is pretty difficult on UV but it is possible to beat it. On DeathMatch it's great. Try and grab the Invulnerabilty's in the library and in the parking lot. Also, in the sewer, you can set some good traps. The alley is a bad place to hide, as there is no way out. But most of the time, you'll just be running around searching for the other player in the streets so just grab the plasma rifle or double barrel and hunt down your friends.

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Unknown date

  
This is dated May 1995. It is an early and undistinguished city map. It has a few square buildings with passageways, and only 48 monsters, mostly former humans, with a few imps. The greatest part of the monsters are clumped in the street, and you can just mow them down in one go. It might be decent in deathmatch.

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Guest

Unknown date

  
play the original downtown instead of this shit.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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