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Hellspawn (Fragments of an unfinished DooM-addon)

   (11 reviews)

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About This File

Stupid scientists found another way to give another breed of hell access to our world. Some of those beasts are well-known, but there is a big mass of never before seen beasts that you have to send back to their source. Please read the *Hellspawn manual* at the end of this file.

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Unknown date

  
yay Hellspawn.

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Certainly one of the best ZDoom levelsets that I've played! Despite being unfinished, the level of detail and the work done for the extra monsters is amazing. The fleshing out of the story really adds to the experience. It's a shame that the project was abandoned... (5/5)

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Unknown date

  
Unfinished but plays almost till the end well. Hard, not much ammo at start but later it's ok about ammo. Great ideas and really amazing scripting! I've finally have a greater idea of what can be achieved by scripting in doom. Optimus - 5/5

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Unknown date

  
It's unfinished, so it doesn´t look all that good. 3/5

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Unknown date

  
A fragment, but still a masterpiece! - Greetings Funduke

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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