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The Panels of Peril

   (7 reviews)

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About This File

This is yet more stuff that arose during the design of The Butchery but was mostly not used for it. It is a set of BMP files containing 32x64 or 64x64 panels that cross-product various DOOM texture designs across other backgrounds in DOOM than the ones they were designed for.

For example, the pipework in TEKGREN4 and METAL4 doesn't have a COMP variant, so I made one. I then split it into top and bottom sections so that several variations were possible, in particular I could have created 128 or 256-wide textures or wall patches in various combinations.

The total number of combinations is HUGE, so I decided to release these only as individual parts and let people make their own as needed from them.

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Unknown date

  
great 5/5

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Unknown date

  
Awesome! I'm amazed that this hasn't gotten more use. -esselfortium

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Unknown date

  
Well many of them are just periwinkle blue squares, which is too bad, but the rest are quite handy and very much worth the download.

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Damn, It'd be easier to see them all in a Single WAD File And maybe a lot Quicker to veiw them Too 3/5 - Sausage -

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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