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Dystopia Level

   (8 reviews)

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3 Screenshots

About This File

This is my first level that I ever made, converted from Heretic to Doom2. I experimented with different things, and it came out pretty good. The level has 4 main rooms, then you have to use some switches to get to the other areas. There is one secret room. This is beatable without cheats and you are very well supplied with weapons and things. Check it out, and send E-Mail.

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Guest

P41R47

  

Large and somewhat convulted map, but very enjoyable, i played it along all the dystopia serie (where is dystopia 1?) so this one comes as the prequel of the most know and beloved Dystopia 3.
All in all this is a very entertaining and fun map.

Supossely it is an Heretic map converted to Doom, but i found it pretty fitting in both.

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Guest

Unknown date

  
This is way better than the Heretic version, both in gameplay and looks, and it still gets the '1st map' bonus :). 4/5 - Belial

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Guest

Unknown date

  
Not bad for 95 :)

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Guest

Unknown date

  
This is dated August 1995. It's very good for an early level, still decent nowadays; the only big problem is that the "hub" is very cut-and-paste. Starts off uninspiring, with some monotonous stonework, but expands; there's a lot of action, a fun multi-boss battle, and a couple of mild puzzles. There's an odd thing in the SE hub room - an invisible block that's either a wall (Zdoom) or stairs (PRBoom), and doesn't seem to exist if you edit the level.

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Unknown date

  
That was an ok map. Good up until the barriers came up blocking the path to the red key door. After that , I just gave up, noclipped through the barriers and exited.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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