Text File
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* N E O D O O M *
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BASIC INFORMATION
Title NeoDoom
Filename NeoDoom.Wad
Game Doom 2
Source Port Doomsday Engine - Version v1.8.6 tested
Doom Legacy - version 1.42 tested
ZDoom 2.0 96x - tested
GZDoom - version 2.0r99 (1.0.04) tested
Author Daniel
Misc. Author Info Author of New World 1 and 2, 128skins,
99weap.wad/Weaps.wad and Arsenal.wad
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DESCRIPTION
This is a 32 map wad with various changes in the looking of the Doom 2. Most of
the graphics were changed, as well as the weapons and some enemies. It has new enemies
and weapons for ZDoom, increasing the gameplay. It also brings some new enemies for
Doomsday Engine.
The History
After the Earth invasion a couple of years ago, you still work as a soldier.
Suddenly, you received a message about an small invasion occurred on some Earth
industries. You, as an experienced marine, were called to finish this invasion. But
you realize that this small invasion isn't that small...
Making-off
After three years working on this mod, it finally got finished, but it looks
much more different than its initial version. The ZDoom addons were made on the last
year, with a lot of new weapons. Only a few were kept on the original project, and
the other weapons were releases as a weapon mod called "Arsenal".
In these three years, a lot of people joined the project, but in the end no
one did a considerable quantity of work. However, the people that helped in this
project certainly is remembered on the Credits section of this file.
This mod tries to bring some levels with new atmospheres for the Doom engine.
Only a few textures come from the original Doom 2, and the textures are divided into
sets, very organizated for the mapper. Industries, forests, castles, cities, ancient
temples, beaches and some hellish-imaginated places are some of the places you will
face.
The gameplay was revised a lot of times, with various tests. The new monsters
are hard to fight against, but they appear occasionally. Watch out for the difficulty:
if you start playing thinking it's already hard, start it in another skill level.
The difficulty increases as long as you pass each level, and the latest levels are
insanely hard.
The soundtrack were made during my graduation. Since I'm a musician, I hope
this would be the best point of this wad. The first levels have Techno-like musics,
the cities have hard rock tracks and the latest levels have atmospheric musics that
reflects the tension made by the hellish style of the maps. There are also musics
designed especially for a level, such as MAP 32. I'm really looking forward to work
as a soundtrack composer.
Finishing, I make Doom mods for about ten years. This mod brings everything
I learned during my life, and I did the best I could. I hope to be remembered someday
as a person that contributed for making the great game Doom, showing that this game
has infinitely possibilites to bring us new worlds to exploit with our imagination.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CREDITS
Thanks to the creators of Doom, this amazing game. Doom isn't only a first-person
shooting game, it is ART! Thanks to Lucinho, my beta-tester for Doom Legacy. Thanks also
to Logan MTM, administrator from BRDOOM.COM and the most important brazilian doomer.
Thanks to the people that joined the project even shortly. They are: DittoHead,
Scientist (author of the cool ZDoom INTERPIC screen) , Herr_Virus, ChaosCentral, Skunk,
SwiftFox (he did 17 maps for NeoDoom, but he dissappeared and didn't send these maps)
A lot of thanks for the people of the Doom Communities that kept helping me with
technical problems, shared their resources and gave suggestions to improve this mod.
Thanks in special for the people from the ZDoom Forums.
Special thanks to these people:
Graf Zahl Grubber Wild Weasel
HobbsTiger1 Jive Tormentor667
Enjay Xaser Marty Kirra
Cory Wittle Eriance Darren "Doom Dude" Finch
The Ultimate Doomer Hurdler Ty Halderman
Blazeer BerneyBoy Chris 'Plutonic' Blundell
Russell Pearson Cory Whittle LizardCommando
Thanks to these people for their tests and opinions:
Chronoteeth Wild Weasel Graf Zahl
Nmn Enjay Pure Hellspawn
Bashe LordK Cutmanmike
BetaSword Marty Razor Kirra Tormentor667
TomD666 Logan MTM
Special thanks to the authors of the following wads/games. They brought me a lot
of inspiration great gameplay experiences. They are:
DOOM SERIES (Includes Doom 3) The Darkening 2 Gothic Doom
Eternal Doom Alien Vendetta Memento Mori Series
Requiem Egyptian Doom 2 Deus Ex Machina
Castle Nevermore Narcosis.wad Anubis.Wad
Immoral Conduct bf-cdoom.wad
UNREAL SERIES QUAKE SERIES BLOOD
SHADOW WARRIOR DUKE NUKEM 3D REDNECK RAMPAGE
RISE OF THE TRIAD HERETIC SERIES STRIFE
HEXEN SERIES
Randy (ZDoom developer) SkyJake (Doomsday Engine developer)
Doom Legacy Team Greg Lewis (DeHackEd)
Csabo (XWE) Oliver Montanuy (WinTex)
Jeff Rabenhorst (EdMap) CodeImp (Doom Builder)
Willinston Colsulting (WadAuthor)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
GAMEPLAY INFORMATION
Game : Doom 2
Advanced Engine : Doom Legacy (v1.42), Doomsday (v1.8.6), ZDoom 2.0 96x or
GZDoom (v1.0.04), but you must edit the file to use GZDoom.
ZDoom recommended
Single Player : Yes
Cooperative 2-8 Player : Yes
Deathmatch 2-8 Player : Yes
New Sounds : Yes
New Graphics : Yes
New Music : Yes
IMPORTANT NOTE: NeoDoom is compatible with ZDoom 2.0 96x. It was originally designed for
it, but the new DECORATE standards made me convert the compatibility looking for the future
ZDoom versions. If you want to use GZDoom 1.0.14, you must edit NeoDoom.Wad, look for the
"DECORATE" entry, rename it to ZDOOM (for example), and rename the entry DECGZDM to
DECORATE.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BUILD INFORMATION
Building time : 3 years
Reelase Date : May 01, 2006
Editors used : RESOURCES WinTex, XWE, NWT, Notepad, Wordpad
MAPS EdMap, WadAuthor, Doom Builder
IMAGES WinTex, Paintbrush, Corel Draw
SOUNDS Wave Studio
MUSIC Impulse Tracker, Wave Studio, CDEx
Known Bugs : The message "thing type unknown" appears on Doom Legacy, but it
does not affect the game. It is due to the ZDoom extra features.
: GZDoom crashes on MAP08, due to a problem on the engine. It was
already fixed by Graf Zahl, and will work in the next version.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
COPYRIGHT / PERMISSIONS
Authors may use this level as a base to build additional levels unless you ask me. Feel
free to use the textures in this wad as long as you credit all the folks up above and
myself.
The musics from this wad were made only for this wad. You can't extract and distribute it
separately without the consense of the author.
You MAY distribute this WAD, provided you include this file, with no modifications. You may
distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you
include this file intact.
Enjoy!