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Castle of the Renegades 2

   (8 reviews)

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About This File

Here at last is the Doom 2 version of Castle of the Renegades, the epic e2m1 for the original Doom. I didn't make too many changes in the stuctures of the original, but I incorporated most of the new monsters and some of the new graphics and linedef types. This wad was so long in coming because I couldn't find a Doom 2 compatible editor that I liked that was capable of holding it. Thanks to Ben Morris for allowing me access to beta versions of his excellent editor, DCK.

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Argenteo

  

95' old castle with cool midi. Like the prison and dinning room.

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Memfis

  
Kinda legendary early castle map with some very memorable areas such as the baron restaurant. Worth a look.

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Guest

Unknown date

  
Feels more like two levels, inside the castle there's an open room with 4 doors, 3 of them locked. From there on it's very linear. There's a restaurant and a kitchen, however other places are just places. coldfusio

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Guest

Unknown date

  
Cool one.

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Guest

Unknown date

  
A bit dated but still lots of fun. 4/5

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Guest

Unknown date

  
meh. it's ok. it's not as memorable as The Waterfront level.

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Doomkid

Unknown date

  
Alright Doomers, here's a challenge, find your way through this map. Maybe I'm only having trobule because its 2 AM, who knows. Anyway this one definitely deserves a spot in your "90's WADs" folder.

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Guest

Unknown date

  
This is good fun, although it's so old that it has a textfile explaining the secrets. It's a castle level, but with enough detail and action to be fun more than a decade later. It's from an era when people made Doom levels as if they were little adventure games, and it's very nostalgic in that respect.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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