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DOOM ][ Wad files by SynJ. Series 1-8

   (2 reviews)

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About This File

Ummm... Here. These are all deathmatch levels, a few of them actually contain monsters, but who cares. SynJ1 starts out very primitivly, as you can tell, and show the progression of my level making. SynJ4, 7, and 8 are the most liked by the small audience I have.

I made these because in Doom ][, I believe, the levels are too cramped or spacious for deathmatch. They weren't good for 2-4 players at all. Maybe Co-op.. maybe. I never used co-op in Doom ][.

SYNJ1 is a medium sized level, with small mazes to get to rocket launcher, teleports, health, and super shotgun. Great for quick getaways.

SYNJ2 is huge. Traps all over, watch your step! Large bridges with maybe goodies, maybe death. And with that rad suit on you'd better be sure, or else you stay down there for a while.

SYNJ3 is in resemblence to synj2, only easier to find eachother and no real large battlefield, just running your ass off over bridges, jumping out windows, teleporting.. (HINT: There's a secret lair.. trigger the switch with the post)

SYNJ4 is a slightly big wad, only for some reason everyone bumps into eachother within 20 seconds (not garanteed), and short routes to every part in the level.

SYNJ5 is castle-like, semi-big. All weapons including BFG. Follow the lava flow down into a secret ammo containing area. Jump across to the plasma.

SYNJ6 resembles synj4. There usually is huge chaos and missles flying around so much that you'd think it was air. People screaming through the halls of the sewer containing the missle launcher, splattered bodies, etc. Of course, if no one fights over the missle launcher, there's a huge plasma fight.

SYNJ7 is a great 4 player, where 2 people will be on one team and 2 on the other in deathmatch - no altdeath. Watch the blood fly. And look for the huge "SynJ" in the ground outside. Every weapon but the BFG. Two alternate doors on each side of the outside. Usually there will be an endless fight in 4 player with missles, chaingun, rockets, plasma, shotguns, and the excitement rules.

SYNJ8 is the same for synj7, only the fights will occur more, since the battleground is not as large, and filled with windows and bars. Every weapon but the BFG. At the time this is my latest, and have not tested it out that much. It is largely decorated, and with the 1 on 1 I tested it on, dispersed fighting occured, not hanging around the same area all the time. I always spotted him, and he always spotted me within 15 seconds - Not waiting.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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