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AKKKMWAD

   (14 reviews)

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5 levels varing types from mass destruction to run'n'jump to teleporter sections.

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Unknown date

  
Annoying and boring :P 1/5 - Optimus

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Unknown date

  
These levels are far from bad. They present some very interesting game mechanics that you rarely see in any modern wads. Sure, they are unpolished and suffer from poor texturing (or lack thereof), but they were entertaining for me, and I'm a tough critic. 5/5 for balance. -EarthQuake

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Unknown date

  
heheh, wow, i totally forgot about this wad pack, and to be honest i cant remember for the life of me what the levels even played like, or looked like. coming back to look at the reviews below and the description i'm pretty horrified that i'd release something with tex errors in it, its over 10 years old and if i recall - was the first pack ever released. i stopped making levels after the Silo's map and my all time favorite map riverfrt.wad (which i've subsequently lost :( ).

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Unknown date

  
This is dated 26 March 1995, on which day I was nineteen years and six days old. The sensation I felt most whilst playing these levels was one of weariness. Although there are Doom 2 monsters in some of these levels, they are basically crude old Doom 1 levels that have been upgraded slightly. They are user-hostile, with mazey layouts and switch hunts that lead to further switch hunts. I give up.

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Unknown date

  
Pure shite. Looks terrible and plays even worse. The author later on made one of my all time favourite levels, MM2 map 27, "The Silos". I guess we all have to start somewhere, but this wad is waste of space. 1/5

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Guest

Unknown date

  
After playing the first few maps this was meh.

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Guest

Unknown date

  
This is a Noobwad, but not too bad after all...2/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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