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Jobe

   (6 reviews)

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About This File

Since this was my first level, it contains a bit of everything. Traps, a few constructions, I came up with and experiments with light levels and effects. Thus, it is quite linear and therefore probably not very suited for deathmatch. But I haven't tried so far... Well, I don't like the level anymore, after playing it over and over again, so it is time to release it. Hope you enjoy it!

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Walter confetti

· Edited by Walter confetti

  

A overall pretty good first effort map with some small cool details, new textures, a pretty good theme and room construction, as well for clever secrets and layout design. Pretty cool stuff.

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Sui Generis

  
This is a fairly good wad. I agree the earlier parts are weak; they’re bland, narrow and corridors-y, but they’re brief and once you reach the blue key it starts to pick up. The level is a pair of tech/stone buildings facing across a bridged moat. Height variation is used well and makes the secrets more interesting. There's plenty of low-level monsters and a couple of neat traps. Excluding a short marbface staircase it looks ok too, & the new textures aren’t too shabby. Better than average for early 95

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Memfis

  
Cool wad. Nice new textures, interesting designs, clever secrets and good use of moving floors.

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Guest

Unknown date

  
The readme looks like a gravestone inscription, but the level is pretty good. It starts off poorly, although there are some nice traps, but then turns into a castle/techbase level (with a moat). The second part is fun, especially for late 1994, with some clever secrets and some nice design (the "reactor core" section was decent). It isn't very big though, but there are lots of monsters and close-in fighting.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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