Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

4 Levels that got Lost

   (23 reviews)

Guest

3 Screenshots

About This File

Completed levels from my Abandonned Community Project. All levels should be compatible with any Port.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

Unknown date

  
Map05 - boring start. IDClev06. Map06 - bumpy floors. IDClev07. Map07 - player stuck at starting position by a blocking corpse. IDClev08. Map08 - actually decent! Do yourself a favor and play it once, then delete this wad. 2/5

Share this review


Link to review
Guest

Unknown date

  
A mixed bag, to say the least. Map05 is a newbie map - trivial but competent. Map07 is an unplayable mess. The other two maps are well worth playing - good design and gameplay that is decently balanced (health-wise; there's an ammo surplus, and berserk would have been nice), if rather gentle if you play methodically. Map08 is the pick of the bunch. Overall 3/5.

Share this review


Link to review
Guest

Unknown date

  
Quite nice maps iircw. 4/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
Levels 5 and 6 weren't bad but not really good either as they lacked health, dulling what could have been some good action. Level 7 broke on me, so I ended up skipping it. The last map, level 8, is certainly worth playing, though.

Share this review


Link to review
Guest

Unknown date

  
Sloppy, sloppy. You could've at least fixed the hanging corpse bug in map07, which I've mentioned way back when Ismaele first released his map. Slayer's and DD's maps get 4/5 - Belial

Share this review


Link to review
Guest

Unknown date

  
Ran perfectly fine for me using ZDoom 2.0.91, and was a nice little romp through blasting the demons around. Map 7 has a little too much ammo for the job at hand, but Map 8 makes up for it. 4 stars.

Share this review


Link to review
Guest

Unknown date

  
Good maps. All of them. The first one could be excused cuz the wad is a set. Map07 is the most interesting and Map08 is most fun. Truly enjoyable. 4/5

Share this review


Link to review
Guest

Unknown date

  
Pretty good set of maps. Map07 I didn't really like, too monochromatic and too flat. The other maps were good though. 4/5

Share this review


Link to review
Guest

Unknown date

  
perfect

Share this review


Link to review
Guest

Unknown date

  
Very cool. Each map had it's strong point. =) -Tango

Share this review


Link to review
Guest

Unknown date

  
"All levels should be compatible with any Port"? So, why it is in the "Ports" section?!? Map05 is well done, but far too much easy and short, Map06 is totally different, very well designed, but with a gameplay not pleasant and a difficulty not well balanced. I agree with "Map07 is an unplayable mess", and Map08 is another mess... Ok... For me (and only for me), it could have remained "lost" without a problem!!! - 3/5 - Jive

Share this review


Link to review
Guest

Unknown date

  
Who deleted my earlier review (the one that asked the wad to be upped to 5 stars immediately along with all the exclamation points)? It was done as a debate so that I could get everyone to agree with my opinion on this wad. Anyways, I think these are four great levels, but to avoid trouble, I won't go ballistics this time - thanks for giving me another chance. However, I would like to know why my earlier review post was totally removed, not just tolerated.

Share this review


Link to review
Guest

Unknown date

  
"It was done as a debate so that I could get everyone to agree with my opinion" - that's not a debate. That's a dictatorship.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...