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787.wad

   (15 reviews)

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3 Screenshots

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kill the zombies

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Bad King John

  
Up to 500 humanoid monsters in-fighting in courtyards while you wait listening the other side of the door. A few get through to you. I like levels with monsters killing each other but this is OTT and the long waits get boring. The scene after they are all dead is something worth seeing though.

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Unknown date

  
Good things = Simple level design, No texture misalignments. Bad things = 255 brigthness everywhere. Each level contains hundreds of monsters (humans) and are all easy to beat. 2/5 -PC

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Unknown date

  
Fun for five minutes, but not longer. On the plus side, though, fun for five minutes at least, which is more than what can be said about several other WADs.

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Unknown date

  
lol monster mash 1/5

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Unknown date

  
I care more about well alligned textures than absence of lighting so it's ok for me. I enjoyed the idea of having armies of easy monsters on various plain areas, fun for me. Really! :) 3/5 - Optimus

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Unknown date

  
briefly amusing, if nothing else 1/5

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Unknown date

  
Mehhhhhhh... Nothing to tell you about this... this... Why it is uploaded here?!? - 0/5 - Jive

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Unknown date

  
I kind a like the architecture and textures use, but i will add that to the infamous wads list

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Unknown date

  
Man, looks like this author is a little too zombie-crazed. It's only fun for a while, but it gets boring very fast.

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Unknown date

  
Very much a newbie map, and not an impressive one either. It has very little to offer in terms of aestethics or gameplay: monotonous design and mindless battles. The only reason it needs a port appears to be the likelihood of an intercepts overrun on map03.

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Unknown date

  
Surprisingly not based on the inside of a Boeing 787. There are three levels. Level one has a room with about a hundred zombiemen and shotgun people, and they kill each other. Level two has two rooms and about two hundred of the same monsters, and they kill each other. Level three has four hundred zombiemen and shotgun people and five hundred chaingunners, who kill each other in seconds. It's like squashing ants; mindless fun for twenty seconds, but it gets very boring very quickly.

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Unknown date

  
without imagination 1/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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