Text File
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Uploaded by : Graham Burgess (gkburgess-at_compuserve_dot-com)
Advanced engine needed : None
Primary purpose : Single play (Doom2)
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Title : The Elevator
Filename : elevator.wad
Release date : 02-Sep-1995
Author : Scott J. Rutkowsky
Email Address : srutman@aol.com
Other Files By Author : I Wanna Go Home (gohome) and others
Misc. Author Info :
Description : This WAD's scenario revolves around a central
elevator wich takes you to the different floors
of the layout. The play is based on the old
find-the-key-to-advance-to-the-next-section
methodology. The attraction here is the attention
to detail. All weapons are available.
Additional Credits to :
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* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : DOOM2
Map # : Map01
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Player starts only
Other game styles : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Approx. 80 hours over 1 month.
Editor(s) used : Doom Construction Kit 2.2 (An incredible program)
Known Bugs : None
May Not Run With... :
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels, provided the proper credit is given to the Scott J. Rutkowsky.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
in its entirety.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites:
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The author's original text-file follows:
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WAD DESCRIPTION FILE: ELEVATOR.TXT
------------------------------
Title :The Elevator (SJR6.WAD)
Filename :ELEVATOR.WAD
Size :256,425 bytes
Final Completion Date :September 2nd, 1995
Author :Scott J. Rutkowsky
E-Mail Adress :srutman@aol.com
Files Required :DOOM II** v1.666+
Description :This is an original PWAD for Doom II** constructed
using DCK 2.2. The layout is very challenging. This is the seventh PWAD
created by Scott J. Rutkowsky...they just keep getting better and better.
This WAD's scenario revolves around a central elevator wich takes you to
the different floors of the layout. The play is based on the old
find-the-key-to-advance-to-the-next-section methodology. The attraction
here is the attention to detail. All weapons are available. See if you
can find them all.
As always, there is an equal balance of KILLING and THINKING. This
WAD has been playtested extensively and tweaked many times for
improvement. Single player and Multiple Player modes are supported.
Deathmatch mode, although supported, has not been playtested and may need
some tweaking by you. All skill levels are supported.
** DOOM II is Copyrighted by ID Software, Inc. 1994.
This pwad is not a product of ID Software and is not supported by them
in any way.
Additional Credits :None.
================================================================
* Play Information *
Episode and Level # :Level 01
Single Player :Yes
Cooperative 2-4 Player :Yes
Deathmatch 2-4 Player :Yes. Not playtested as of yet.
Difficulty Settings :Yes
New Sounds :No
New Graphics :No
New Music :No
Demos Replaced :None
* Construction *
Base :New level from scratch
Editor used :Doom Construction Kit 2.2 (An incredible program)
Time :Approx. 80 hours over 1 month.
Known Bugs :None
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels, provided the proper credit is given to the Scott J. Rutkowsky.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
in its entirety.
* Where to get this WAD *
FTP sites: Please distribute this WAD as much as possible!
BBS numbers: Please distribute this WAD as much as possible!
Other: America Online�