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CASTLE.WAD

   (2 reviews)

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About This File

Imagine that you walk up to a castle. It's big, and very dark. You look up. Somebody is shooting at you from the turrets! Better start moving, or you'll never escape. You run around the outside. The castle is surrounded by a moat, and there's no back door. Just a small window high up on one wall. Darn, you'll have to go in the front door.

I built this level from scratch using BEU5.0 and BSP11X. It is the biggest, most complex level that I've ever seen. Well over a thousand vertices and linedefs. Lot's of tricky bits, pretty scenery, and violence. I would appreciate seeing an LMP for a triple 100% on ultraviolent.

This level replaces episode 1, map 1. It allows multi-player and deathmatch games. It's tuned for single player.

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Unknown date

  
Bad: Some HOM and UGLY tutti-frutti errors; Textures don't seem to fit any theme; Bad misalignments; Some rooms look very simplistic; Too much ammo. Good: A decent challenge; A few nice traps; Pretty good health balance. Overall: A pretty ugly map. Thankfully, it plays a bit better than it looks. 2/5 -VV

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Unknown date

  
This is one of those old castle levels, a very early one from April 1994. I have played lots of levels like this and so have you. It is larged but duller than most, with lots of bare empty rooms and almost no design details at all. It has a multi-teleport puzzle. The gameplay is pure 1994, which is to say that it's a pushover (the only challenge comes from the inherent risk of facing dozens of hitscan monsters). It ends with a maze, which is a giant step backwards even for 1994.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
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    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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