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WOGA11.WAD

   (3 reviews)

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a short level (my first) par time: about 6 minutes with 100 % kills LMP file included .. (nearly perfect)

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Small map is dated April 1994, so quite early. Simple, but for that time not too bad. Not too rectangular layout with some elevators, simple texture usage with not too many misalignments, some secrets, and a bit of gameplay. Rated as 1994 map: below average, but not really meh, so small 3*.

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I really liked it, but not as much as some people, simple, but fun in it's own way. :D

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Could have been better, the map is short (the author admits this anyway) and this is a shame as what is here is not too bad for 94, but it really just feels like a basic start area rather than an actual finished map. the rooms behind the locked doors are mostly corridor shaped and feel tacked on just to make usage of the keys. In 1994 I would have given this 2/5 but to rate this wad all these years later I can only give it 1/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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