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Archive Maintainer : -
Update to : a doom2/Boom wad.
Advanced engine needed : will run on any boom based sourceport, stressing LEGACY GL/ PRBOOM GL, OR ANY GL PORT
WITHOUT THE LIGHT DIMINISHING EFFECT.
Primary purpose : Single play, co-op, deathmatch, BOTMATCH(Tested!)
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Title : jet01 (jetflock map01 remake.)
Filename : jet01.wad
Release date : March 31, 2006 (uploaded June 9, 2006)
Author : jetflock
Email Address : jetflock AT hotmail.com
website : http://www.geocities.com/rasputin1980/doomforever.html
Other Files By Author : THE ULTIMATE DOOM FOREVER http://www.doomworld.com/idgames/?id=13931. jettex.wad (More wads coming soon)
Description : 1024x1024 Competition entree. Produced by Lutrov71 of the Newdoom Forums.
http://forums.newdoom.com/showthread.php?t=30109
STORY : http://forums.newdoom.com/showthread.php?t=30109
Map info : This map is entitled "entry" meaning it is loosely based on Doom II's map 01---reduced
to a "roaming radious" of 1024/1024 pixels.
The map is optimized to use Doom Legacy's opengl lighting effects/coronas.
The textures were chosen to stand out even more when run under a gl port
that does not use the light diminishing effect.
This map contains exclusive legacy linedefs.
The map can be run under any boom based sourceport.
The map contains boom effects/This map contains boom linedefs.
Legacy bots work fine.
Basically, run it on any sourceport, it will just look nicer in a GL port.
The lighting turned out great in non gl ports, but better with (Legacy) Gl/PRBOOM.
Additional Credits to : id software, for the maps insp.
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* What is included *
New levels : map01
Music : Yes
Other files required : This can ONLY be run under a Boom based port, urging you to use Doom Legacy OPENGL. you may have to use the "-mb 128" paremeter.
* Play Information *
Game : DOOM2
Map # : Map01
Single Player : Yes!
Cooperative 2-? Player : Yes!
Deathmatch 2-? Player : Yes!
Difficulty Settings : The co-op play is adjusted for more carnage.
* Construction *
Base : From Scratch, looking at Doom II's map01 for insp.
Build Time : 3 days, on and off.
Editor(s) used : Doom Builder. calculator.
* Copyright / Permissions *
This wad was intended for the 1024 contest.I have lost contact with them so I am releasing it. You
MAY NOT modify this wad in any way, shape or form.
You MAY distribute this file, provided you include this text file, with
no modifications.
* Where to get the file that this text file describes *
http://forums.newdoom.com/showthread.php?t=30109-----also search the id games database soon after release.