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DOOM2NEW ---- Flaming 'Rroids of Mars.

   (5 reviews)

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About This File

Here are SIX new levels for episode 2. To play them you must copy the .WAD files, DOOM1-3 and DOOM4-6, to your Doom directory ( e.g. C:\DOOM ) and start Doom with the following command;

DOOM -FILE DOOM1-3.WAD DOOM4-6.WAD

This will add the new Wad files to your game. If you ever want to play the original 2 levels of Doom then just type DOOM at the prompt.

These games can be played single or multiple players. Regular or Deathmatch. A 486 is recommended but not mandatory. I've spent a lot of time working on these levels and it is my firm belief that they do not suck. If you find them too hard, not hard enough or have any other comments I'd like to hear from you. DOOM rules.

Until next time remain Driven. 5000, Andrew J Jeffries FO581@cleveland.Freenet.edu

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Made in 1994, so rated as such. FOA: the amount of HOMS and other technical errors is plain hopeless. Besides that, the levels have even for a 1994 mapset simple layouts, simple texture use, very poor ambiance, a zillion of unmarked doors, and very poor gameplay missing any leitmotivs. E2M2 can be finished bypassing about 75% of the map. I seriously wonder if any playtesting has been done. Overall: authors ambition outweighted his skills, resulting in an awful amateurish mapset. 1* for the effort. /nofi

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Award 5 stars to self? Let's fix that. Maps 1-3 are barely playable, doors that don't work and many places you get stuck. 4-6 marginally better, maybe 3 stars. But -2 for being a twit that floods lost souls everywhere.

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See my review for levels/doom/d-f/doom 1-6.zip. --3/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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