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Archive Maintainer : -
Update to : -
Advanced engine needed : DOOM95
Primary purpose : Single+Coop play / Deathmatch
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Title : The D.Y.E. Chronicles, MOROS
Filename : moros.wad
Release date : 07/01/06
Author : T.L. "Korruptor" Wilson, Jr.
Email Address : korruptor@sbcglobal.net
Other Files By Author : -
Misc. Author Info : -
Description : A five map custom wad of reoccurring theme, made
up of a collection of my very first Doom2 levels.
Each map offer’s a varying challenge depending
upon the skill level of choice. Aside from the
theme, an added sense of realism is implanted
into MOROS. Ranging from chairs and tables that
make up Officer Cafeteria’s and Lounges to a
Communications Station.
STORY SO FAR…
During the events of Hell on Earth, a small research facility, MOROS, was
captured by the hell spawn in one vast swipe. What was not known at the
time was that MOROS was in fact the hell spawns primary fortification.
Using MOROS’ technology to their advantage, they began transporting their
own armies across the globe to various UAC facilities. Thus, enhancing
their strongpoint and securing many offensive positions against Earth’s
forces without them even knowing. While Earth’s forces battled their way
through the infested Star port, you and your comrades were holding your own
against the incoming hordes of hell spawn at MOROS. Even after relentless
wave after wave, you stood strong, while another of your buddies fell,
until you were the last one left…
Well, it looks like everyone is dead, except for you. Silence echoes
throughout the facility. Clutching your pistol, you tightly grasp the
trigger not knowing what awaits you around the next corner. But you know
what you must do. The hell spawns numbers are growing rapidly. It’s all
on your shoulders… You make your way to the Recreation Center. Upon
entering, you smell the faint odor of rotten flesh and the moans of the
undead staff. It’s now or never. You’re Earth’s last unknown hope.
Additional Credits to : ID Software
With that said, I hope you enjoy!
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* What is included *
New levels : Five
Sounds : No
Music : Yes
Graphics : Yes, a few custom created including the Credits,
Interpic, and Title. Along with a few altered
from Doom2 and imported from The Ultimate Doom.
Dehacked/BEX Patch : No
Demos : Yes, requires Win95 Doom2 v1.9.
Other : No
Other files required : No
* Play Information *
Game : DOOM2 (preferably Win95 Doom2, as MOROS doesn't
work very well with Vanilla Doom2.)
Map # : Map01 - Map05
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Other game styles : No
Difficulty Settings : Yes
MOROS (should) run fine with any of the DOOM source ports as well.
* Construction *
Base : New from scratch
Build Time : Eight months
Editor(s) used : Doom Builder 1.6.8, Photoshop CS 2, WinTex 5.0
Known Bugs : -
May Not Run With : Vanilla Doom2
Tested With : Doomsday 1.8.6, Legacy v1.40a,
Skulltag 0.96.0.0, Win95 Doom2 v1.9,
ZDoom 2.1.0
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors