About This File
I know I'll probably be hated for this release, but this is more or less an archive of several old, unreleased levels and feature demos that I feel might have some meaning or use to somebody
A4levels.wad - Part of an old project to re-create the Alpha Doom levels, headed by Hobbstiger1. I hope he doesn't mind Base.wad - Although modded heavily later on, this WAD contains my first ever ZDoom level, MAP01. I got into my career as a feature/ detail-whore here Ceiling.wad - simply makes the Imps walk on the ceiling. Done on a whim, inspired by something in the ZDF "Fake Screenshots" thread. Lights.wad - A small room and outdoor area, demoing the power of ZDoom's wall-lights. MAP1.wad - Another detail-heavy unfinished project. There's quite a few nifty things in here. (find the laser cage ;) ) Room.wad - IMPORTANT: Requires the Blood textures resource pack by Tormentor667. This was created to demo those textures, and a few things ended up in Torm's "City of the Damned". Evilmaze.wad - A maze. Get to Room #2. }:> Court.wad - Detail-heavy feature laden experiment, Inspired by a SLIGE construct and Silent Hill. Headshot.wad - how to make a headshot. (ZDoom 2.1.0 or better) Barrel.wad - Over-powered eye-candy barrels :D. (ZDoom 2.1.0 or better) Barrel_S.wad - Same, but weaker barrels. (ZDoom 2.1.0 or better) Decals.wad - Better bloodsmears for ZDoom Splash.wad - Water splashes for Doom2 (ZDoom 2.1.0 or better) ANTS.wad - Created mostly for zHalloween (ZDF project), this is more or less the player being swarmed by a horde of flesh-eating ants. Also contains a palette change, an "Old film" effect, and a flamethrower. Daisy.wad - Open console, "summon Daisy". 'Nuf said. Station1.wad - My unfinished "Aliens" project. Requires GZDoom and the AVP2 Texturepack.
A4levels.wad - Part of an old project to re-create the Alpha Doom levels, headed by Hobbstiger1. I hope he doesn't mind Base.wad - Although modded heavily later on, this WAD contains my first ever ZDoom level, MAP01. I got into my career as a feature/ detail-whore here Ceiling.wad - simply makes the Imps walk on the ceiling. Done on a whim, inspired by something in the ZDF "Fake Screenshots" thread. Lights.wad - A small room and outdoor area, demoing the power of ZDoom's wall-lights. MAP1.wad - Another detail-heavy unfinished project. There's quite a few nifty things in here. (find the laser cage ;) ) Room.wad - IMPORTANT: Requires the Blood textures resource pack by Tormentor667. This was created to demo those textures, and a few things ended up in Torm's "City of the Damned". Evilmaze.wad - A maze. Get to Room #2. }:> Court.wad - Detail-heavy feature laden experiment, Inspired by a SLIGE construct and Silent Hill. Headshot.wad - how to make a headshot. (ZDoom 2.1.0 or better) Barrel.wad - Over-powered eye-candy barrels :D. (ZDoom 2.1.0 or better) Barrel_S.wad - Same, but weaker barrels. (ZDoom 2.1.0 or better) Decals.wad - Better bloodsmears for ZDoom Splash.wad - Water splashes for Doom2 (ZDoom 2.1.0 or better) ANTS.wad - Created mostly for zHalloween (ZDF project), this is more or less the player being swarmed by a horde of flesh-eating ants. Also contains a palette change, an "Old film" effect, and a flamethrower. Daisy.wad - Open console, "summon Daisy". 'Nuf said. Station1.wad - My unfinished "Aliens" project. Requires GZDoom and the AVP2 Texturepack.