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OGRE Labs (version 2)

   (19 reviews)

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A steaming pile of dung masquerading as a single player and co-op map.

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Guest

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AWESOME

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Guest

Unknown date

  
The monster placement/teleportin g was nice, but design was too cut'n'pastey. Still gets 4/5.

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Guest

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This is a great map. Lots of monsters and a cool looking environment makes this level lots of fun. It took about one hour but the level is worth it. I would like to see more stuff like this. 6/10/07

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Its very big, its very long, its very intense, its very good too. The insane amounts of enemies does become redundant.

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Guest

Unknown date

  
-inconsistent design base-fantasy -the teleporting cyber is UNFAIR -first arena of the endbattle-the tele was not accessible in prboom+ comp -1 ..walls didn´t lower ..annoying still a great map worth playing 4/5

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This is a large and meaty modern-day level, although it's not too hard. The design is clean and simple and there are about 900 monsters, although there's lots of ammo. The level is unusual in giving you the plasma rifle very early on. It's marred by a dull section in the middle where you go through basically the same set of hangars three times. The vision of hell at the end is very well done - screaming babies, raised stairways etc - although the final battle is a bit of a let down. Good fun otherwise.

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Guest

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Great stuff. Had some hard moments and a few repetitions but providing a good hour of fun with nice design. Sad, he's leaving the active DooM mappers.

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Unknown date

  
I have no complaints from this one. 5/5

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Guest

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One of the best maps I've ever played. THANK YOU! It was amazing! Hell was thoroughly convincing.

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Unknown date

  
Repetive teleporting-monsters type gameplay, dull 'realistic' layout with some minimal height changes (uncount the elevators) and repetive brown texturing. Something definintely not impressive from the author of Nullspace. Disapoinment. 2/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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