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BUNNINGS.WAD

   (4 reviews)

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This WAD file comprises three levels at the start of Episode 2

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Khorus

  

I worked at a bunnings warehouse for 4 years. This brought back and created some bad memories. 1/5

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NuMetalManiak

  

bad, very bad '95 map. first map has questionable texture choices for the doors, then you get to the completely dark office area where it's hard to see enemies. next map is insanely simplistic, but if you get the secret on the right side of the starting platform without lowering it first, you're stuck. final map is easily the worst out of the entire bunch of maps, due to most of it being all maze, some annoying rising/lowering lifts, some of which are DAMAGING SECTORS where you will likely not have a radsuit at that time. oh, and the one kill is just a baron of hell. do not recommend this one.

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Unknown date

  
Aside from various counterintuitive parts and some weird texture choices, this episode provides an interesting challenge. -riki

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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