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REDROOM.WAD

   (4 reviews)

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BRAND NEW E1M1 LEVEL!! Can you survive in the Red Room?

This was my first attempt at a new level for DOOM, so is a little rough around the edges. The first part of the level (up to the Yellow Key door) contains the weapons needed to survive the Red Room of the title. All secret doors mark surroundings, so search carefully. Beware, some doors will close behind you and cannot be opened again! To get the BFG 9000 you need to find a key and throw a switch.

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The stuff before the yellow door was really cool. Just make sure to save your game at that door. The red room is okay (it's sort of a puzzle), but the wad ends too quickly.

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This is dated June 1994. The readme does it no favours, and it's horrible to play. There's a certain amount of technical nous and the red room is initially impressive, but the gameplay is aggravating; mazey and with an emphasis on narrow catwalks over inescapable killer lava. And fucking lost souls! Not literally *fucking* them, you understand. You can't fuck a skull. Although you *can*. But you see what I mean.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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