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2sector

   (24 reviews)

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6 Screenshots

About This File

Sometimes the best things are simple. Sometimes they are complicated. Whatever they are, it is sometimes important to return to basics. Thus, this. A 37-map megawad, where no map uses more than two sectors.

This is inspired partially by the remarkable lack of intelligence given to us by those this WAD is dedicated to, namely cSc and SWAT_Commander, and catalysed by the somewhat older and less deathmatch-y 10sector contest.

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Guest

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Absoultely no thought whatsoever has gone into thinking about how to use the confines of the 2-sector limit in an interesting or novel way. Most maps consist of the brilliant concept of having one of the two sectors 8 units higher than the other to create a 'step'. Genius.

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Guest

Unknown date

  
Why not a "1 sector" DM megawad? 2/5

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Guest

Unknown date

  
awsome

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Guest

Unknown date

  
Unattractive, unplayable. 0/5

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Guest

Unknown date

  
Absoultely no thought whatsoever has gone into thinking about how to use the confines of the 2-sector limit in an interesting or novel way. Most maps consist of the brilliant concept of having one of the two sectors 8 units higher than the other to create a 'step'. Genius. 0/5

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Unknown date

  
Hope you enjoy the maps, and the concept of the wad. My favorite wad out of all the ones i did would be map17, that wad use to be alot more harsh on the play lol. good tune to go with it also. -tourettes

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Unknown date

  
I didn't really like the maps themselves, but the wad gets 2 for the music.

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Guest

Unknown date

  
This is quite good. The maps are attractive and look complex despite the two-sector limit. I was expecting a novelty joke along the lines of Congestion:64, but the levels are clever and creative deathmatch arenas. For some reason the wad is bulked up with a 1mb screenshot of Doombuilder.

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Unknown date

  
not enough midtex abuse! ~CSonicGo

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Unknown date

  
well yeah, that's the intermission pic. any smaller and it looked like shit but it zips down nice. as for "absolutely no thought", meh, half the maps maybe. i was quite disappointed with the lack of quality control in places -- Cybershark

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Unknown date

  
Gave me some ideas for details in my maps. 2/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
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    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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