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Maze of Frustration

   (18 reviews)

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About This File

Welcome to the Maze of Frustration, the most challenging level for Doom2. The level is made up of 16 identical rooms, each with 4 teleporters in them and every room has an arrow. Red teleporters work while silver teleporters don't work. Certian rooms contain a square in the centre of the floor, often these rooms are the vital rooms of the map. The red square is the starting room, ect. The arrows may not mean a thing in this map and in some ways its fairly simple to complete. There are two ways to speedrun this map within 10 seconds. This map is also excellent in DM mode as well and 8 DM starts have been included in this level for one of the most fun DM experiences. GOOD LUCK!

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Guest

Unknown date

  
Try to find the secret, all of a sudden the map becomes a LOT more interesting.

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Guest

Unknown date

  
This was the first map that really frustrated my pants!, it looks great but the damn thing really frustrates me with all those teleporters. Hmm, ahh I will give it 2/5. -Dqey

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Guest

Unknown date

  
I liked the secret.

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belandino

Unknown date

  
Finished it in 00:30 on my first try! Not a bad idea anyway.

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Guest

Unknown date

  
beat it in 30 sec. the secret gives it a 2/5

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Guest Unregistered account

Unknown date

  
Not as bad as it sounds! After reading the hints etc. from the comments, I managed to clock a time of 0:51 on my first go. Not bad for a 12 year-old, I guess!

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Guest

Unknown date

  
This is slightly better than it sounds. I finished it on my first go in 1:11, simply by running in the same corner of the room. It's a terrible idea, though; and it would be awful in Deathmatch. In fact this general concept has been done several times before, and it never works for obvious reasons.

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Guest

Unknown date

  
I finished it in eleven seconds on my first go, by just running around randomly. It's basically a series of small square rooms, almost identical, with teleporters in each corner; some of the teleports have an arrow pointing at them, and if you follow the arrows you quickly finish the level. One of the rooms has a button that drops the walls, and you get a spider mastermind and some arachnotrons, plus invincibility, although you can just run to the exit at that point.

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Guest

Unknown date

  
don't read the description just play it and you will come to the conclusion of 0 stars (we have 2006 now !)

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Guest

Unknown date

  
this sucks balls

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Guest

Unknown date

  
Hey! Seriously!!! I like that! I keep teleporting and killing demons till I find a blue keycard. If I follow the arrow I go to the blue exit door. Else an alternative is to find a button and open all labyrinth walls and face the spiders and the mastermind!!! 5/5 - Optimus

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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