Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Pandora's Pox

   (10 reviews)

Guest

3 Screenshots

About This File

I've had it sitting around since October, I figure I'm not doing anything more to it, I may as well post it to the public, or at least make beta testing available here on the New Doom forums. It is for the original Doom, multiple difficulties, death matches and co-ops. Death matches should actually be pretty fun for it, there's a frag fest in the center with a cat and mouse hunt around the arena :-)

PANDORA'S BOX

Synapse:

A facility built to hold the Demon inside of the Box. There is an arena built to hold the demon inside of the box. Everything is perfectly alright until creatures arrive to unlease the demon within the box. There are power failures which must be dealt with before the player can reach the arena where the box is held. Naturally the player accidentally releases the demon from its container.

With the box open, the player can either try to face what he has released, or run through a subterranian escape route to escape what was inside of the box.

-------------------------------------------------------------------------

Its a complex around an arena, with Pandora's box in the center. There are power outtages and the player must open doors via control panels (panels not switches). The player unleashes what's in Pandora's box, and to top it off, the player must contend with those guarding Pandora and the two installations. Finally, with Pandora open, the player must find the way out of the arena back into the complex and escape. There are many tricks, traps, interesting things.

Takes me at least 13 minutes to get through and I know where everything is.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

Unknown date

  
There are several minor errors (like stucked cacos), but the map is rather good. I disagree that "the design is cramed". May be the level doesn't look very nice, but the geometry doesn't come to stupid set of corridors without any ideas. 4/5

Share this review


Link to review
Guest

Unknown date

  
how did you finish this map? there is no yellow keycard (I opened with db), the teleporter does not work,...! fix this and put more work (details, lighting is good) in this map and it could deserve 3 stars - 0/5

Share this review


Link to review
Guest

Unknown date

  
There are neither yelloy key nor necessity in it ;) It's decoration. You need red or blue key to finish map (i don't remember precisely). Blue and red doors are both in the dark corridor with the stair to central yard.

Share this review


Link to review
Guest

Unknown date

  
for some reason the phrase "bit of tutti-fruitti" made me giggle quite a bit This map feels like a lot of those maps that were on those old DOOM cd-rom wad compilations that you could find in the grocery store. I really miss those!

Share this review


Link to review
Guest

Unknown date

  
While the text file hints that you can play this with the standard DOOM.EXE, just try it: You'll get tons of HOM, a bit of Tutti-Frutti, and even the Medusa Effect out in the arena. With an advanced engine, there's still great deals of HOM, switches you can hit out of sequence, monsters stuck inside each other, textures that need unpegging, and, of course, that yellow door with no key. And the gameplay is nothing great: Easy, often avoidable firefights while you run around looking for switches. 1/5 -VV

Share this review


Link to review
Guest

Unknown date

  
This disappointed me. It feels just like an old Doom level from 1995 or so; it's technically competent but absolutely no more than that. The design is cramped, and there are some bugs, including two obvious hall of mirror effects. There's a yellow door but no yellow key; there are red and blue keys, but I can't for the life of me remember red or blue key doors. I've just tried making love to the bottom half of an inflatable chair, with some baby oil. It was unsatisfying.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...