Text File
Archive Maintainer: This is an update of the original file "tnt2.zip"
This is to make sure that all the files in the archives are the same as on
my page/hd, and so on the latest versions!
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Title : Torment and Torture 2 : Armory of Pain
Filename : tnt2.wad
Date Finished : Decembre 26th 2002 (bugfixed 27th, re-skilled 28th)
Author : Daniel "Tormentor667" Gimmer
Web Page : http://www.tormentor667.de (Tormentor's Realm 667)
Email Address : webmaster@tormentor667.de
Description : Amazing, almost one year after my victory in the
NewDoom WIAW (Wad In A Week) Contest, the Torment
& Torture Series goes round 2 :) Outstanding effects,
unbelievable scenery and a lot of guts and bones keep
your fingers chili hot :P
Additional Info : This is so far the largest (Z)DooM Map I have ever created
and though it is full of detail, different styles and
surprising events :)
Story : When you left the dungeons of torment (Episode 1) you
thought, your fight is over. But a huge and insuperable
mountainside braved your escape. On its top seem to be
some abandoned mines or sth. like that. Unfortunately it
seems to be the only way out of the blasted evil fortress
behind you...
Technical Important Info: The map itself is very dark so I recommend, you change
the brightness and kontrast of your monitor to the maximum
for best gameplay :)
Also, because of the high detail of the map, zdoom could
crash because of a "Z_Malloc" error or something like this.
If you encounter such a warning, start the map with the
command line parameter "-heapsize 16" (32, 64 or more as far
as this doesn't work!
New Monster Info : In TNT2, there are two new monsters you have to deal with.
Her you will get a few informations on them:
"Combat Chaingunner" look almost exactly like their sequel
but they have a titanium armor and take three times more
damage than the weaker chaingunner.
"Infested Marines" are like all the other zombies except
they didn't lost their vital and physical abilites as the
Zombieman did. They are twice as fast as an Zombieman and
have also a higher firerate. Be careful, they take a lot
of bullets before they go down!
Thx goes to : Derek "Afterglow" Mac Donald for the Q1TEX.WAD
Enjay, BigBadGangsta, Tarin & Ichor for technical support
@ Doomworld.com's Editing forums :)
Epidermis Emporium for 2 Skins I use (sorry, don't know the
author's name anymore)
FrancoisX Delmotte for the Ogro Texture Pack
id Software for DooM, DooM2 BUT DooM3 (I hate about
that high performance sucking shit >:| Keep the old
dooming style forever!)
Special Thx goes to : Biffy for fixing a lot in the first(second buggy wad
(music, unclosed sectors, 0 length lines, "unpegged"
misalignment and much more) and for making it absolutely
perfect! :) Thx dude!
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* Play Information *
Map # : Map01
Source Port : ZDoom 1.23 beta 33 (haven't testet other versions)
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Just Ultra Violence (for Xperts only!)
New Sounds : No
New Music : Yes! Nice and high quality MOD ;)
New Graphics : ...goes without saying!
* Construction *
Base : Based on a few memorys about a very early ZDoom map from
myself, I lost on a harddisk crash :'(
Also some elements are taken out of Serious Sam, for example
a few secrets and also the large battle sequences you will
find :)
Build Time : About one month
Editor(s) used : Adobe Photoshop, ZETH, ACC, edit.com, WinTex, Deutex
Known Bugs : None
* Other Information *
Where to Get : www.tormentor667.de and also at 3dgamers archive
Copy Information : You can copy and edit everything in this map as long
as you keep my name in the txt file :)