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Advanced engine needed : GZdoom (1.0.20 or newer <<<IN OPEN GL MODE!!!>>>)
Primary purpose : Continue the Story of Demon Eclipse, Doom Monster and Weapon resource, Doom fun!
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Title : Demon Eclipse: Episodes 1 and 2
Filename : DE-PKG.zip
Release date : 9/24/06
Author : Eric Ou (Eriance/Ezxariarch)
Email Address : Ezxariarch@hotmail.com
Other Files By Author : First Episode release of Demon Eclipse
Misc. Author Info : Sprite and graphics artist for doom
Description : This Package includes the completely updaded version of
Demon Eclipse Epsisode 1 as well as the all new episode two.
The Mode features a host of new monsters, weapons, and other
graphics I made. Almost all the original Doom weapons are
completely redrawn from scratch to make the weapons look
consistent. Features 24 new monsters (although not all used yet)
With many more to come. 18 new weapons and/or revamps,
10 of which designed especially for episode 2. A Host of new
Items and Powerups.
This is planned to be a 5 episode mod, a total of 30 maps.
Each episode is designed to stand out on it's own, although
continuating the original Story. Each Episode will have it's
own weapons, monsters, and theme, designed for a new gaming
experience with each episode.
NOTE: You will need to run GZdoom using OPEN GL mode, not
software.
Additional Credits to : ID Software (Doom(1&2&3))
Raven Software (Heretic(1&2) and Hexen(1&2))
3D Realms (Duke 3D(s) and Shadow-Warrior)
Mololith Games (Blood and Blood: Plasma Pack)
Banjo Software (Hacx)
Blizzard Entertainment (StarCraft and Diablo II)
Midway Entertainment (Doom 64)
Team TNT (people that I learn how to map from)
Randy (Zdoom and Forums)
Graf Zahl (GZdoom and Forums)
Carnevil (Skulltag Powerup ideas)
Tormentor (Map assistance, map11 help, and mapping inspiration)
Kirby (Map09 help and ideas)
Bouncy and King-of-Flames (SP and Coop testing)
The Dark Archon (ACS and Decorate assisstance)
NMN (Graphics assisstance and artistic inspiration)
Vader and Little White Mouse (Graphics inspiration)
Agent Spork (Simplicity and monster ideas)
Scuba Steve (My doom mod-hero for GB-Doom2, guy that inspired me to start on doom-modding)
Xaser (Zen-Dynamics)
The Shooter 17, SolarSnowfall, and Jallaman (Regeneration Script)
Code Imp (Doom Builder)
Maker of Wintex 4.3 (for wintex, duh)
Maker of XWE (XWE)
Gothic99 team (Music)
Doom 64 TC team (the Doom64 TC)
The Monster and Weapons Resource wads (ideas and sounds)
Those who have supported me by playing this and offering suggestions
Anyone else I forgot to mention
Zdoom Forums (For help and resources)
Doomworld Forums (where this all started)
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* What is included *
New levels : Yes
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : No
* Play Information *
Game : Doom2
Map # : map1-map12, and map40 for monster testing
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes, but only on maps 1-6
Other game styles : Yes(?)
Difficulty Settings : Yes
* Construction *
Base : New From Scratch
Build Time : 8 months
Editor(s) used : Doom Builder 1.67, Wintex 4.3, XWE 1.16, Goldwave 5.2, Photoshop CS, MS paint
Known Bugs : Powered up Mace and Demon Skull wont work on 3D floors (GZdoom problem), Vorpal
wont charge up per every hit (due to +ghost effect), lag for some older computers
(GZdoom 3D floor issue),
May Not Run With... : Anything Besides GZdoom 1.0.20 or above
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
Idgames, Zdoom forums' Demon Eclipse Mod thread, in editing.